With given permission, I was able to update the 'STFBall' project to work with modern versions of SkullTag. With this, I had to also collaborate with "Ghastly_Dragon" - a ZDoom user, who knew how to update the ball code that uses ZDoom's DECORATE code. With his help and my changes on the maps and ACS code changes, we were able to make this game playable once again in the SkullTag engine.
=========================================================================== Update to : levels/doom2/Ports/s-u/ Advanced engine needed : Skulltag .98d or higher Primary purpose : Deathmatch =========================================================================== Title : Skulltag Soccer Filename : stfball2.wad Release date : January 10, 2011 Author : The authors of ZFBall, Brandon Del Bel, and Nicholas "Tiger" Gautier Email Address : email@example.com Misc. Author Info : Andrew Shepard: Lead designer, mapper, and coder Jean-Francois Thibault: ACS scripting Brandon Del Bel: Skulltag version (July 27, 2005) Nicholas "Tiger" Gautier: Updated SkullTag Version Description : This is a soccer modification for the Skulltag teamgame mode Additional Credits to : Brad Carney for making this work. Voltlock, Ghastly_Dragon, and Dark-Slayer. Also see ZFBall.txt =========================================================================== * What is included * New levels : 6 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE and ACS Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP06 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : TeamGame Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : unknown for the original / a couple hours for the ST version Editor(s) used : unknown for the original / Doom Builder and SLADE3 (SVN) for the ST version Known Bugs : This won't work with the "no monsters" dmflag selected. (Not really a bug) May Not Run With... : Anything other than Skulltag 98d * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors