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SkullTag Football [version 2]


With given permission, I was able to update the 'STFBall' project to work with modern versions of SkullTag. With this, I had to also collaborate with "Ghastly_Dragon" - a ZDoom user, who knew how to update the ball code that uses ZDoom's DECORATE code. With his help and my changes on the maps and ACS code changes, we were able to make this game playable once again in the SkullTag engine.


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Update to            		      : levels/doom2/Ports/s-u/
Advanced engine needed  : Skulltag .98d or higher
Primary purpose              : Deathmatch
Title                               : Skulltag Soccer
Filename                        : stfball2.wad
Release date                  : January 10, 2011
Author 							 : The authors of ZFBall, Brandon Del Bel, and
										Nicholas "Tiger" Gautier
Email Address     	   		 : nescientia@gmail.com
Misc. Author Info   	     : Andrew Shepard: Lead designer, mapper, and coder
										Jean-Francois Thibault: ACS scripting
										Brandon Del Bel: Skulltag version (July 27, 2005)
										Nicholas "Tiger" Gautier: Updated SkullTag Version

Description            		 : This is a soccer modification for the Skulltag teamgame mode

Additional Credits to  		 : Brad Carney for making this work.
										Voltlock, Ghastly_Dragon, and Dark-Slayer.  Also see ZFBall.txt
* What is included *

New levels            			  : 6
Sounds               		      : Yes
Music                   		  : Yes
Graphics                		  : Yes
Dehacked/BEX Patch  	  : No
Demos                   		  : No
Other                   			  : DECORATE and ACS
Other files required    	      : None

* Play Information *

Game                		     : Doom 2
Map #                            : MAP01 - MAP06
Single Player            	     : Player starts only
Cooperative 2-4 Player  	 : No
Deathmatch 2-4 Player 	 : No
Other game styles     	 : TeamGame
Difficulty Settings  	         : Not implemented

* Construction *

Base                 	        : Modified
Build Time              	    : unknown for the original / a couple hours for the ST version
Editor(s) used         	    : unknown for the original / Doom Builder and SLADE3 (SVN) for the ST version
Known Bugs             	    : This won't work with the "no monsters" dmflag selected. (Not really a bug)
May Not Run With...      : Anything other than Skulltag 98d

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

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