This primarily focuses on allowing players to jump to the next episode after finishing the current episode in the Ultimate Doom game. The idea of this project is to allow players, in a multiplayer setting, to advance to the next episode with little or no interaction at all from the other others or host of the game server – if present.
=========================================================================== Advanced engine needed : ZDoom 1.22 or later Primary purpose : No levels included =========================================================================== Title : Server Doom Filename : SVDoom.wad Release date : 30 November. 2012 Author : Nicholas "Tiger" Gautier Email Address : SibTiger_and_Life@Hotmail.com Description : This allows any specific supported engine to continuously run all maps from E1 to E4. This file ignores (End Episode), and well reroute to the next episode when the current is finished. Perfect for multiplayer proposes! Thanks to Kyle "Skunkrocker" Guthrie for the episode 4 intermission screen, that SVDoom utilizes and retrieved permission for. Version 1.00: 25 April. 2008 Original Release Version 1.01: 20 November. 2008 Fixed a possible HOM issue that sometimes occur in SkullTag. Version 2.00: 30 November. 2012 * Expunged CISVD.txt; superfluous ASCII file... * Added a new lump 'ZMAPINFO' for engines that support it * Applied level number capability; useful for ACS scripts. * Enforced 'No Jumping' and 'No Crouching'; changable * Enforce 'Smooth Lighting' variable to true. * Enforce 'Normal Infighting' * Ports that use MAPINFO should render intermission screens almost adjacent to those that use ZMAPINFO. =========================================================================== * What is included * Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : Several hours Editor(s) used : Notepad++ May Not Run With... : Any non-ZDoom based engine * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://tigersfiles.webs.com/