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Server Heretic

Description


This primarily focuses on allowing players to jump to the next episode after finishing the current episode in the Heretic game. The idea of this project is to allow players, in a multiplayer setting, to advance to the next episode with little or no interaction at all from the other others or host of the game server – if present.

Images


ReadMe


===========================================================================
Advanced engine needed  : ZDoom 1.22 or later
Primary purpose         : No levels included
===========================================================================
Title                   : Server Heretic
Filename                : SVHeretic.wad
Release date            : 30 November. 2012
Author                  : Nicholas "Tiger" Gautier
Email Address           : SibTiger_and_Life@Hotmail.com

Description             : This allows any specific supported engine to
                          continuously run all maps from E1 to E5.
                          This file ignores (End Episode), and well reroute
                          to the next episode when the current is
                          finished.
                          Perfect for multiplayer proposes!
                          
                          Version 1.00: 25 April. 2008
                               Original Release
                          
                          Version 1.01: 20 November. 2008
                               Fixed a possible HOM issue that sometimes occur
                                 in SkullTag.
                          
                          Version 2.00: 30 November. 2012
                               * Expunged CISVH.txt; superfluous ASCII file...
                               * Added a new lump 'ZMAPINFO' for engines that support it
                               * Applied level number capability; useful for ACS scripts.
                               * Enforced 'No Jumping' and 'No Crouching'; changable
                               * Enforce 'Smooth Lighting' variable to true.
                               * Enforce 'Normal Infighting'
                               * Ports that use MAPINFO should render intermission screens
                                   almost adjacent to those that use ZMAPINFO.
                               * Added support for the sixth episodes.
===========================================================================
* What is included *

Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Heretic
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : Several hours
Editor(s) used          : Notepad++
May Not Run With...     : Any non-ZDoom based engine


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://tigersfiles.webs.com/

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