Dimension

Description


Dimension is a Doom mod that focuses on the Deathmatch game mode using the ZDoom game engine. Dimension can support up to eight players in a multiplayer environment. However, this is my first project and first Doom mod. Dimension does not set out to be unique or tries to be different, but as a continuing learning experience - even today.

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ReadMe


===========================================================================
Advanced engine needed  : ZDoom 2.4.1 or later
Primary purpose         : Deathmatch
===========================================================================
Title                   : Dimension
Filename                : TGRDM1.wad
Release date            : 25 Novemeber. 2012
Author                  : Nicholas "Tiger" Gautier
Email Address           : SibTiger_and_Life@Hotmail.com

Description             : TGRDM1, is a large Deathmatch map set.
                          This file is the first public release that I have
                          ever done.
                          
                          Version 1.00: 21 February. 2006
                               Original release
                          
                          Version 1.01: 26 April. 2008
                               Fixed all bad vertices
                          
                          Unversioned Updates: 23 November. 2012
                               Renamed project TGRDM1b -> TGRDM1
                               Thrashed a superfluous lump
                               Reorganized the map lumps
                          
                          Version 1.04: 25 November. 2012
                               Ported the project to ZDoom!
                                Resources used from:
                                  * Weapons
                                     Realm667 Resources
                                  * Spheres
                                     Realm667 Resources
                                  * Textures
                                     SkullTag
                                  * Some decorations
                                     SkullTag Resources
                                Sadly, not everything was ported over: Runes, and 
                                 some armor and health bonuses.
                                Converted images to PNG format.
                                Project Name or Codename has been changed to: Dimension

===========================================================================
* What is included *

New levels              : 10
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP10
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Editor(s) used          : Doom Builder, Extendable Wad Editor (XWE)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Install and Play


Playing any Doom mod is quite easy with today's modern source ports and tools.

1. Download the mod you want to play
2. Be sure that you have the desired Source Port ready to use
3. I would recommend using a 'Front-End' program.
    List of known Front-End programs: https://zdoom.org/wiki/Frontend
    This front-end tool will allow you to easily load any number of mods directly to the source port.
    If you choose not use a front-end program, you can still accomplish the same effect by using the
    Command Line [ https://zdoom.org/wiki/Command_line_parameters ]
4. Configure the front-end program as needed
5. And finally, play!

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