Dimension is a Doom mod that focuses on the Deathmatch game mode using the ZDoom game engine. Dimension can support up to eight players in a multiplayer environment. However, this is my first project and first Doom mod. Dimension does not set out to be unique or tries to be different, but as a continuing learning experience - even today.
=========================================================================== Advanced engine needed : ZDoom 2.4.1 or later Primary purpose : Deathmatch =========================================================================== Title : Dimension Filename : TGRDM1.wad Release date : 25 Novemeber. 2012 Author : Nicholas "Tiger" Gautier Email Address : SibTiger_and_Life@Hotmail.com Description : TGRDM1, is a large Deathmatch map set. This file is the first public release that I have ever done. Version 1.00: 21 February. 2006 Original release Version 1.01: 26 April. 2008 Fixed all bad vertices Unversioned Updates: 23 November. 2012 Renamed project TGRDM1b -> TGRDM1 Thrashed a superfluous lump Reorganized the map lumps Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Weapons Realm667 Resources * Spheres Realm667 Resources * Textures SkullTag * Some decorations SkullTag Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Project Name or Codename has been changed to: Dimension =========================================================================== * What is included * New levels : 10 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP10 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Editor(s) used : Doom Builder, Extendable Wad Editor (XWE) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Playing any Doom mod is quite easy with today's modern source ports and tools. 1. Download the mod you want to play 2. Be sure that you have the desired Source Port ready to use 3. I would recommend using a 'Front-End' program. List of known Front-End programs: https://zdoom.org/wiki/Frontend This front-end tool will allow you to easily load any number of mods directly to the source port. If you choose not use a front-end program, you can still accomplish the same effect by using the Command Line [ https://zdoom.org/wiki/Command_line_parameters ] 4. Configure the front-end program as needed 5. And finally, play!