Navala is a Doom mod that focuses on the Single Player and Cooperative game modes using the ZDoom game engine. Navala alters the enemies health by giving all of them approximately 1.5 times more health, but ammo is still plentiful. In addition, multiplayer is supported in this game. Navala supports up to eight players within the game, but the levels within the game will be harder due to more enemies within the maps. This project was my first take on the Single player and Cooperative genre, this project was a major learning experience in both game design and design structure.


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Archive Maintainer      : Would you kindly replace '' with this version. 
Update to               : [ levels/doom2/Ports/s-u/ ]
Advanced engine needed  : ZDoom 2.4.1 and later
Primary purpose         : Single + coop play
Title                   : Navala
Filename                : TGRCP1.wad
Release date            : 25 November. 2012
Author                  : Nicholas "Tiger" Gautier
Email Address           :

Description             : TGRCP1 has 5 maps, with new features, and easier
                          to setup from either Offline gameplay to Online
                          Version 1.00: 20 April. 2007
                               Original release
                          Version 1.75: 2 Augest. 2008
                               Rewritten the whole ACS Trays
                               Fixed alot of Bugs
                               Fixed Runtime issues
                               Small changes in the maps
                               Added the "SVS" feature
                               Updated "RPC"
                          Version 1.76: 15 June. 2009
                               Fixed a compatiablity issue on Skulltag 97e!
                               Wall cameras are not so distorted!
                               Fixed the platform height issue, on map five.
                          Version 1.77: 17 June. 2009
                               Skulltag Monsters no longer fight with the same type.
                               Fixed the Map Rotation sequence for Online users.
                          Unversioned Updates: 23 November. 2012
                               Expunged a superfluous lump
                               Created a new WADINFO
                               Changed version scheme 1.77 -> 1.03
                          Version 1.04: 25 November. 2012
                               Ported the project to ZDoom!
                                Resources used from:
                                  * Monsters
                                  * Weapons
                                     Realm667 Resources
                                  * Spheres
                                     Realm667 Resources
                                Sadly, not everything was ported over: Runes, and 
                                 some armor and health bonuses.
                               Converted images to PNG format.
                               Minor revision on the ClusterDef message.
Credits                 : Sonja W. - Beta Tester
                          Bill W. - Beta Tester
                          Jacqueline K. - Beta Tester
                          KeksDose - Translations for 'TGRCP1DE'
                          Torr Samaho - Assistance
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : TGRCP01 - TGRCP05
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Editor(s) used          : Doom Builder, Extendable Wad Editor (XWE), WHackEd2

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors

Install and Play

Playing any Doom mod is quite easy with today's modern source ports and tools.

1. Download the mod you want to play
2. Be sure that you have the desired Source Port ready to use
3. I would recommend using a 'Front-End' program.
    List of known Front-End programs:
    This front-end tool will allow you to easily load any number of mods directly to the source port.
    If you choose not use a front-end program, you can still accomplish the same effect by using the
    Command Line [ ]
4. Configure the front-end program as needed
5. And finally, play!

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