Navala is a Doom mod that focuses on the Single Player and Cooperative game modes using the ZDoom game engine. Navala alters the enemies health by giving all of them approximately 1.5 times more health, but ammo is still plentiful. In addition, multiplayer is supported in this game. Navala supports up to eight players within the game, but the levels within the game will be harder due to more enemies within the maps. This project was my first take on the Single player and Cooperative genre, this project was a major learning experience in both game design and design structure.
=========================================================================== Archive Maintainer : Would you kindly replace 'tgrcp1.zip' with this version. Update to : tgrcp1.zip [ levels/doom2/Ports/s-u/tgrcp1.zip ] Advanced engine needed : ZDoom 2.4.1 and later Primary purpose : Single + coop play =========================================================================== Title : Navala Filename : TGRCP1.wad Release date : 25 November. 2012 Author : Nicholas "Tiger" Gautier Email Address : SibTiger_and_Life@Hotmail.com Description : TGRCP1 has 5 maps, with new features, and easier to setup from either Offline gameplay to Online gameplay! Version 1.00: 20 April. 2007 Original release Version 1.75: 2 Augest. 2008 Rewritten the whole ACS Trays Fixed alot of Bugs Fixed Runtime issues Small changes in the maps Added the "SVS" feature Updated "RPC" Version 1.76: 15 June. 2009 Fixed a compatiablity issue on Skulltag 97e! Wall cameras are not so distorted! Fixed the platform height issue, on map five. Version 1.77: 17 June. 2009 Skulltag Monsters no longer fight with the same type. Fixed the Map Rotation sequence for Online users. Unversioned Updates: 23 November. 2012 Expunged a superfluous lump Created a new WADINFO Changed version scheme 1.77 -> 1.03 Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Monsters SkullTag\Zandronum * Weapons Realm667 Resources * Spheres Realm667 Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Minor revision on the ClusterDef message. Credits : Sonja W. - Beta Tester Bill W. - Beta Tester Jacqueline K. - Beta Tester KeksDose - Translations for 'TGRCP1DE' Torr Samaho - Assistance =========================================================================== * What is included * New levels : 5 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : TGRCP01 - TGRCP05 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : Doom Builder, Extendable Wad Editor (XWE), WHackEd2 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Playing any Doom mod is quite easy with today's modern source ports and tools. 1. Download the mod you want to play 2. Be sure that you have the desired Source Port ready to use 3. I would recommend using a 'Front-End' program. List of known Front-End programs: https://zdoom.org/wiki/Frontend This front-end tool will allow you to easily load any number of mods directly to the source port. If you choose not use a front-end program, you can still accomplish the same effect by using the Command Line [ https://zdoom.org/wiki/Command_line_parameters ] 4. Configure the front-end program as needed 5. And finally, play!