SkullTag Football is a Doom mod that focuses on the Team Game game mode using the SkullTag game engine. This project is a continuation of the original 'SkullTag Football' Doom mod that was released in 27 July, 2005, in which this version was designed to fix compatibility issues with later versions of the SkullTag game engine. With given permission from the original author from STFBall, STFBall2 contains various fixes and improvements. Some maps contain various tweaks to work better with players and the football itself, as well as a new football code designed by a ZDoom user, Ghastly_Dragon. Following further, SkullTag Football is heavily multiplayer supported. This game can support thirty-two players or more if using the Zandronum game engine, unfortunately, SkullTag Bots are incompatible with this game. Try to gather as many people as possible when trying SkullTag Football.
=========================================================================== Update to : levels/doom2/Ports/s-u/ Advanced engine needed : Skulltag .98d or higher Primary purpose : Deathmatch =========================================================================== Title : Skulltag Soccer Filename : stfball2.wad Release date : January 10, 2011 Author : The authors of ZFBall, Brandon Del Bel, and Nicholas "Tiger" Gautier Email Address : email@example.com Misc. Author Info : Andrew Shepard: Lead designer, mapper, and coder Jean-Francois Thibault: ACS scripting Brandon Del Bel: Skulltag version (July 27, 2005) Nicholas "Tiger" Gautier: Updated SkullTag Version Description : This is a soccer modification for the Skulltag teamgame mode Additional Credits to : Brad Carney for making this work. Voltlock, Ghastly_Dragon, and Dark-Slayer. Also see ZFBall.txt =========================================================================== * What is included * New levels : 6 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE and ACS Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP06 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : TeamGame Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : unknown for the original / a couple hours for the ST version Editor(s) used : unknown for the original / Doom Builder and SLADE3 (SVN) for the ST version Known Bugs : This won't work with the "no monsters" dmflag selected. (Not really a bug) May Not Run With... : Anything other than Skulltag 98d * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Playing any Doom mod is quite easy with today's modern source ports and tools. 1. Download the mod you want to play 2. Be sure that you have the desired Source Port ready to use 3. I would recommend using a 'Front-End' program. List of known Front-End programs: https://zdoom.org/wiki/Frontend This front-end tool will allow you to easily load any number of mods directly to the source port. If you choose not use a front-end program, you can still accomplish the same effect by using the Command Line [ https://zdoom.org/wiki/Command_line_parameters ] 4. Configure the front-end program as needed 5. And finally, play!