SkullTag Football [version 2]

Description


SkullTag Football is a Doom mod that focuses on the Team Game game mode using the SkullTag game engine. This project is a continuation of the original 'SkullTag Football' Doom mod that was released in 27 July, 2005, in which this version was designed to fix compatibility issues with later versions of the SkullTag game engine. With given permission from the original author from STFBall, STFBall2 contains various fixes and improvements. Some maps contain various tweaks to work better with players and the football itself, as well as a new football code designed by a ZDoom user, Ghastly_Dragon. Following further, SkullTag Football is heavily multiplayer supported. This game can support thirty-two players or more if using the Zandronum game engine, unfortunately, SkullTag Bots are incompatible with this game. Try to gather as many people as possible when trying SkullTag Football.

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===========================================================================
Update to               : levels/doom2/Ports/s-u/
Advanced engine needed  : Skulltag .98d or higher
Primary purpose         : Deathmatch
===========================================================================
Title                   : Skulltag Soccer
Filename                : stfball2.wad
Release date            : January 10, 2011
Author                  : The authors of ZFBall, Brandon Del Bel, and
                            Nicholas "Tiger" Gautier
Email Address           : nescientia@gmail.com
Misc. Author Info       : Andrew Shepard: Lead designer, mapper, and coder
                            Jean-Francois Thibault: ACS scripting
                            Brandon Del Bel: Skulltag version (July 27, 2005)
                            Nicholas "Tiger" Gautier: Updated SkullTag Version

Description             : This is a soccer modification for the Skulltag teamgame mode

Additional Credits to   : Brad Carney for making this work.
                            Voltlock, Ghastly_Dragon, and Dark-Slayer.  Also see ZFBall.txt
===========================================================================
* What is included *

New levels              : 6
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE and ACS
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP06
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : TeamGame
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : unknown for the original / a couple hours for the ST version
Editor(s) used          : unknown for the original / Doom Builder and SLADE3 (SVN) for the ST version
Known Bugs              : This won't work with the "no monsters" dmflag selected. (Not really a bug)
May Not Run With...     : Anything other than Skulltag 98d


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Install and Play


Playing any Doom mod is quite easy with today's modern source ports and tools.

1. Download the mod you want to play
2. Be sure that you have the desired Source Port ready to use
3. I would recommend using a 'Front-End' program.
    List of known Front-End programs: https://zdoom.org/wiki/Frontend
    This front-end tool will allow you to easily load any number of mods directly to the source port.
    If you choose not use a front-end program, you can still accomplish the same effect by using the
    Command Line [ https://zdoom.org/wiki/Command_line_parameters ]
4. Configure the front-end program as needed
5. And finally, play!

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