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Server Doom

Description


Server Doom is a special Doom mod that allows all Doom games to rotate from one episode to the next with no user interaction. Thus, after an episode has been completed, the next episode will automatically start. The normal behavior, without SVDoom, the same episode will restart after being completed. Server Doom is mainly ideal for game servers, such as games hosted on the Zandronum game engine, which will help any game server to continue allowing players to progress from one episode to the next without requiring special interaction. In addition, a special intermission screen has been implemented for the fourth episode of Ultimate Doom. With a special thanks to Kyle "Skunkrocker" Guthrie, SVDoom contains a unique intermission screen for the fourth episode, Thy Flesh Consumed. The original intermission screen was merely a image backdrop and simply broke consistency with the rest of the Doom episodes, however this special intermission screen now resolves the consistency issues. With that, if you enjoy playing Ultimate Doom, try this mod next time around.

Images


ReadMe


===========================================================================
Advanced engine needed  : ZDoom 1.22 or later
Primary purpose         : No levels included
===========================================================================
Title                   : Server Doom
Filename                : SVDoom.wad
Release date            : 30 November. 2012
Author                  : Nicholas "Tiger" Gautier
Email Address           : SibTiger_and_Life@Hotmail.com

Description             : This allows any specific supported engine to
                          continuously run all maps from E1 to E4.
                          This file ignores (End Episode), and well reroute
                          to the next episode when the current is
                          finished.
                          Perfect for multiplayer proposes!
                          
                          Thanks to Kyle "Skunkrocker" Guthrie for the
                          episode 4 intermission screen, that SVDoom
                          utilizes and retrieved permission for.
                          
                          Version 1.00: 25 April. 2008
                               Original Release
                          
                          Version 1.01: 20 November. 2008
                               Fixed a possible HOM issue that sometimes occur
                                 in SkullTag.
                          
                          Version 2.00: 30 November. 2012
                               * Expunged CISVD.txt; superfluous ASCII file...
                               * Added a new lump 'ZMAPINFO' for engines that support it
                               * Applied level number capability; useful for ACS scripts.
                               * Enforced 'No Jumping' and 'No Crouching'; changable
                               * Enforce 'Smooth Lighting' variable to true.
                               * Enforce 'Normal Infighting'
                               * Ports that use MAPINFO should render intermission screens
                                   almost adjacent to those that use ZMAPINFO.
===========================================================================
* What is included *

Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : Several hours
Editor(s) used          : Notepad++
May Not Run With...     : Any non-ZDoom based engine


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://tigersfiles.webs.com/

Install and Play


Playing any Doom mod is quite easy with today's modern source ports and tools.

1. Download the mod you want to play
2. Be sure that you have the desired Source Port ready to use
3. I would recommend using a 'Front-End' program.
    List of known Front-End programs: https://zdoom.org/wiki/Frontend
    This front-end tool will allow you to easily load any number of mods directly to the source port.
    If you choose not use a front-end program, you can still accomplish the same effect by using the
    Command Line [ https://zdoom.org/wiki/Command_line_parameters ]
4. Configure the front-end program as needed
5. And finally, play!

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