Server Doom is a special Doom mod that allows all Doom games to rotate from one episode to the next with no user interaction. Thus, after an episode has been completed, the next episode will automatically start. The normal behavior, without SVDoom, the same episode will restart after being completed. Server Doom is mainly ideal for game servers, such as games hosted on the Zandronum game engine, which will help any game server to continue allowing players to progress from one episode to the next without requiring special interaction. In addition, a special intermission screen has been implemented for the fourth episode of Ultimate Doom. With a special thanks to Kyle "Skunkrocker" Guthrie, SVDoom contains a unique intermission screen for the fourth episode, Thy Flesh Consumed. The original intermission screen was merely a image backdrop and simply broke consistency with the rest of the Doom episodes, however this special intermission screen now resolves the consistency issues. With that, if you enjoy playing Ultimate Doom, try this mod next time around.
=========================================================================== Advanced engine needed : ZDoom 1.22 or later Primary purpose : No levels included =========================================================================== Title : Server Doom Filename : SVDoom.wad Release date : 30 November. 2012 Author : Nicholas "Tiger" Gautier Email Address : SibTiger_and_Life@Hotmail.com Description : This allows any specific supported engine to continuously run all maps from E1 to E4. This file ignores (End Episode), and well reroute to the next episode when the current is finished. Perfect for multiplayer proposes! Thanks to Kyle "Skunkrocker" Guthrie for the episode 4 intermission screen, that SVDoom utilizes and retrieved permission for. Version 1.00: 25 April. 2008 Original Release Version 1.01: 20 November. 2008 Fixed a possible HOM issue that sometimes occur in SkullTag. Version 2.00: 30 November. 2012 * Expunged CISVD.txt; superfluous ASCII file... * Added a new lump 'ZMAPINFO' for engines that support it * Applied level number capability; useful for ACS scripts. * Enforced 'No Jumping' and 'No Crouching'; changable * Enforce 'Smooth Lighting' variable to true. * Enforce 'Normal Infighting' * Ports that use MAPINFO should render intermission screens almost adjacent to those that use ZMAPINFO. =========================================================================== * What is included * Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : Several hours Editor(s) used : Notepad++ May Not Run With... : Any non-ZDoom based engine * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://tigersfiles.webs.com/
Playing any Doom mod is quite easy with today's modern source ports and tools. 1. Download the mod you want to play 2. Be sure that you have the desired Source Port ready to use 3. I would recommend using a 'Front-End' program. List of known Front-End programs: https://zdoom.org/wiki/Frontend This front-end tool will allow you to easily load any number of mods directly to the source port. If you choose not use a front-end program, you can still accomplish the same effect by using the Command Line [ https://zdoom.org/wiki/Command_line_parameters ] 4. Configure the front-end program as needed 5. And finally, play!