Inspratel is a Doom mod that focuses on the Deathmatch game mode using the ZDoom game engine. In addition, Inspratel can support up to eight players in a multiplayer environment. Inspratel contains some maps that have a better generic map flow as compared to my first project, Dimension.


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Archive Maintainer      : Would you kindly replace '' with this version. 
Update to               : [ deathmatch/skulltag/ ]
Advanced engine needed  : ZDoom 2.4.1 or later
Primary purpose         : Deathmatch
Title                   : Inspratel
Filename                : TGRDM2.wad
Release date            : 25 November. 2012
Author                  : Nicholas "Tiger" Gautier
Email Address           :

Description             : TGRDM2 contains ten small Deathmatch maps.
                          Version 1.00: 1 May. 2006
                               Original release
                          Version 1.01: 30 April. 2008
                               Fixed Misalignment Textures
                               Fixed "BOTNAME" bug in Skulltag 97x Series
                               Minor map changes
                          Unversioned Updates: 23 November. 2012
                               Thrashed superfluous lump
                               Updated the WADINFO
                               Changed WAD Version 1.41 -> 1.01
                          Version 1.04: 25 November. 2012
                               Ported the project to ZDoom!
                                Resources used from:
                                  * Weapons
                                     Realm667 Resources
                                  * Spheres
                                     Realm667 Resources
                                  * METTILE4 flat
                                     SkullTag 96f resource
                                  * Some decorations
                                     SkullTag Resources
                                Sadly, not everything was ported over: Runes, and 
                                 some armor and health bonuses.
                                Converted images to PNG format.
                                Added PLAYER1 starts
                                Removed some superfluous texture references from
                                   six sidedefs
Credits                 : Sonja W. - Beta Tester
* What is included *

New levels              : 10
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No

* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP10
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *

Base                    : New from scratch
Editor(s) used          : Doom Builder, Extendable Wad Editor (XWE)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors

Install and Play

Playing any Doom mod is quite easy with today's modern source ports and tools.

1. Download the mod you want to play
2. Be sure that you have the desired Source Port ready to use
3. I would recommend using a 'Front-End' program.
    List of known Front-End programs:
    This front-end tool will allow you to easily load any number of mods directly to the source port.
    If you choose not use a front-end program, you can still accomplish the same effect by using the
    Command Line [ ]
4. Configure the front-end program as needed
5. And finally, play!

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