=========================================================================== Archive Maintainer : Would you kindly replace 'tgrdm2.zip' with this version. Update to : tgrdm2.zip [ deathmatch/skulltag/tgrdm2.zip ] Advanced engine needed : ZDoom 2.4.1 or later Primary purpose : Deathmatch =========================================================================== Title : Inspratel Filename : TGRDM2.wad Release date : 25 November. 2012 Author : Nicholas "Tiger" Gautier Email Address : SibTiger_and_Life@Hotmail.com Description : TGRDM2 contains ten small Deathmatch maps. Version 1.00: 1 May. 2006 Original release Version 1.01: 30 April. 2008 Fixed Misalignment Textures Fixed "BOTNAME" bug in Skulltag 97x Series Minor map changes Unversioned Updates: 23 November. 2012 Thrashed superfluous lump Updated the WADINFO Changed WAD Version 1.41 -> 1.01 Version 1.04: 25 November. 2012 Ported the project to ZDoom! Resources used from: * Weapons Realm667 Resources * Spheres Realm667 Resources * METTILE4 flat SkullTag 96f resource * Some decorations SkullTag Resources Sadly, not everything was ported over: Runes, and some armor and health bonuses. Converted images to PNG format. Added PLAYER1 starts Removed some superfluous texture references from six sidedefs Credits : Sonja W. - Beta Tester =========================================================================== * What is included * New levels : 10 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No * Play Information * Game : Doom 2 Map # : MAP01 - MAP10 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Editor(s) used : Doom Builder, Extendable Wad Editor (XWE) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Playing any Doom mod is quite easy with today's modern source ports and tools. 1. Download the mod you want to play 2. Be sure that you have the desired Source Port ready to use 3. I would recommend using a 'Front-End' program. List of known Front-End programs: https://zdoom.org/wiki/Frontend This front-end tool will allow you to easily load any number of mods directly to the source port. If you choose not use a front-end program, you can still accomplish the same effect by using the Command Line [ https://zdoom.org/wiki/Command_line_parameters ] 4. Configure the front-end program as needed 5. And finally, play!